Hello.
I’ve been having a problem when creating diss maps from Zbrush to 3ds max.
I created a character in 3ds max, with multiple (3 to be exact) UV spaces for diferent body parts (Head, Legs and Arms, Body).
I sculpted the model in Zbrush, separated it based in UVs, hid the parts that i did not need (left for example only the head), and exported the diss map.
I repeated the same procedure for all the body parts (different UV spaces)
When i used the diss maps in 3ds max, with the same dissplacement value for all the maps, the model was not consistent, as if each body part had a completely DIFFERENT displacement intecity.
Not to mention, that the face (which a DID NOT sculpt at all, only a little at the neck) got dissplaced the most!!..and at areas that were NOT sculpted.
Anyone knows why is this happening?
Thanks in advance.