How do I get the noise I apply to match what is actually shown in the preview.
When I start adding noise and tweaking it, I can see what I’m doing and what the noise on the mesh should look like. When I’m happy with it and press apply to mesh I get a completely different result all the time, which is far less pronouced (less deep than the noise I aimed for).
Step 1 I imported low poly mesh
Step 2 I used Dynamesh (0 Blur, Projection on, Resolution 256)
Step 3 I apply an alpha as noise (brick displacement)
BUT when I apply I get this horrible looking one
What am I doing wrong? did I forget something? does it have to do with the resolution of the Dynamesh?