ZBrushCentral

Dianna

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Hi-res link: http://img340.imageshack.us/img340/738/004rdr.jpg
I’m so happy with how this has come out (even though there’s still millions of things I have to fix…like the eyes) I’m going to push on and try and make a full picture…hence the need for its own thread…lol…

c+c?

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This looks great, one of the best you’ve done that I see in your sketchbook link. Awesome! Keep going.

:+1:

A really good ‘leap’ back into the world of zbrush, dude… nice work!!! :slight_smile:

great start…

Take your render and make it a layer above the photo. Switch it on and off and you will see some mistakes. Nosebridge, lips and chin.
Keep sculpting! Curious to see the final result :+1:

@EricShawn,RawSunlight,Giri_Babu: thanks

@Bas Mazur:thanks, yeh I’ve been doing that right the way through, i think I’m only a few minor tweaks (mostly the ones you pointed out) from it being dead on…plus I’m still yet to throw in a bit of asymmetry, even though her face is quite symmetrical…

alrighty, no geometry changes in this update, my project today was getting the eyes done so she didn’t look so freaky…

i can still push them further (white’s might be too white, and iris too sharp) but i feel they’re the best eyes i’ve done so far…

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Are those painted scleras with baked-in highlights? Yeesh.

What are you rendering in, can’t you model the eye’s iris flat and include a transparent cornea?

This is a great model and texture! Love it.

:+1:

nah it’s a fully 3d eye, with separate transparent cornea and everything…the highlights are coming from the reflection environment and the vray light I’m lighting the scene with

i was going to post this last night but it was late and i didn’t have time to render it…

Changes:

  • added eyelashes
  • fiddled with eye textures a bit
  • made a few geometry changes as suggested, can still fix the top of the bridge of the nose a bit i think,…
  • also put a tiny bit of asymmetry in, could still push that a bit further too…

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Hi-res link: http://img828.imageshack.us/img828/545/007i.jpg

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The eyes look beautiful in that latest. Love it!

:+1:

really good likeness!!

This looks great, and a beautifull subject.

For me there is something very slightly off about the shape of the eyes. I find that a tiny bit off makes a huge difference when it comes to eyes. I would try to match the position, lighting and perspective of your reference image, then render one and compare them in Photoshop. To me, the curve of the top is not quite right, and the lower lid seems more open than in the reference, and you can see more of the bottom of here iris in your image.

But as I say, it looks awesome. loving the texturing.

@EricShawn, davidness: thanks

@Gordon Robb: y’know something had been bugging me about the shape of the eyes and i could quite pick it…i just checked and yeh the things you mentioned were spot on, the lower lid needs to come up a bit and the upper lid needs a slight adjustment…

i also realised i hadn’t quite gone far enough with the asymmetry when placing her left eye, its a little bit down and in from where i’ve got it…

First, robo, great work. I am really impressed and I love Dianna Agron as well. I, too, have set aside ZBrush for a crazy amount of time (almost a year) and I can feel you on the totally lost feeling when getting back into it. I’m ashamed to admit I have (had) never even tried zsketch until this week. Mac users will hate me for that :slight_smile: .

You have done a great job capturing her likeness. I was going to mention the one thing that I thought would help, but you addressed it in your last post: assymetry.

I was looking at your most recent update and I couldn’t detect any assymetry at first glance. It wasn’t until you mentioned it that I took a much closer look and can see it. Of course, Dianna has a nearly perfect symmetry anyway, but as you have noted, her left side is slightly smaller all around (not just a lower eye). Her smile is slightly twisted at her left corner of mouth. Try working on that and you will come far.

Also, your texture map is clearly half face duplicated and flipped. Try to note some of the dissimilarities in her face and add them to the texture in zbrush (or photoshop, or whatever). I can’t find any, but hey, maybe you can. Even if it is just a difference in how rosey one cheek is compared to the other or how she might have a tiny freckle. Here is a very large and very closeup pic of her that I found on google: http://thefamousphere.com/wp-content/gallery/dianna-agron-102709/dianna-agron-102709-3.jpg

Notice that her eyes are actually a dark green/olive, not brown. My eyes are the same way and most people think I am brown-eyed until they gaze into them (like Dianna could. ah, I can dream):slight_smile:

Anyway, I won’t drone on, but I want to see you finish this. Very good work, I say again.

Brian

thanks brian

i’ve actually just pushed her asymmetry a little further and have the left eye in the right place now…i think i can tweak a few things a little further as well…

ya got me on the 1 side flipped for the texturing, i did fix a few places but I’m yet to go over it and fix things up, so thanks for picking me up on it and keeping me from getting lazy…

my eyes are the same with the colour thing so I’ll fix that up…lol…and we can but dream of hers…

she is quite a difficult subject cos of her perfectness (now I’M droning…lol…) but the longer I look at the pics (such a chore…;))

i won’t put a pic up just yet cos i want to fix a few more things before i do…

nice work!! i would like to know how you did the eyelashes? is it hair and fur,hairtrix or something like that?

@Kaixo: the eyelashes are just done with standard hair and fur in max with splines as the guides…they are rendered in vray along with everything else…

ok thanks for the reply! really nice job.:+1:

here’s where i got to last night…

Changes:

  • her left eye is now in correct place…angle might still be a tiny tiny touch off…
  • put some asymmetry in the mouth (but i think i accidentally moved the middle of the top lip a bit too much, I’ll fix that)
  • random other little bits of asymmetry added
  • made the texture a bit more varied by adding little blemishes and a few freckles i found in several ref pics…
  • changed the eye colour but might have gone a little too green…lol…

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Hi-res link: http://img838.imageshack.us/img838/9555/009f.jpg

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Hi-res link: http://img829.imageshack.us/img829/3559/008pc.jpg

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