ZBrushCentral

Depth / Thickness map

Hello!

I would like to ask if it is somehow possible to export a depth / thickness map with the Multimap Exporter.
I’d need that for a game engine’s skin shader.

Unfortunately I haven’t found such an option yet.

Do I really have to use another software for that?

Thank you for the help!

zbrush currently doesn’t have functionality to create depth/thickness maps

You can use Polypaint to create your thickness map in Zbrush like for example usage for SSS
check this video at 7.11 min