ZBrushCentral

DEMON - Realtime

I finally had the time to make this character and learn a few more things along the way. On this project I had a goal of creating a stylized character, animated for Unreal Engine 4, so I changed my workflow in order to add a bit more to the project. After building his rig in Maya, I imported an animation from Mixamo and applied to my rig in UE4. I also tested texture animation for the green flames coming out of his armor by using alpha cards. The Demon has a total of 37k tris + 1k tris (alpha cards). Artwork inspired by Qichao Wang’s concept art.Portfolio.

Realtime - Unreal 4:



Highpoly - Zbrush:

Animated Demon in engine:

Wireframe:

Rig:

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esse ficou top… eu só notei agora que era o carinha la do wipelandia pq vi esse modelo haha XPP

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