ZBrushCentral

delete faces/mege vertices

Im currently working on a edgeloope model.
But after some work, Ive realised I added a too subdivided part.

I would like to delete those faces, cape holes, then rebuilt the edgelopps

I there a way to do that inside zbrush?

There is a way to do it, which involves hiding and then deleting the faces that you wish to remove. The next step is to move the points opposite each other across the hole so that they now overlap. Then you export the mesh and import it again with Merge active and Weld set to the greatest possible value in the Tool>Import menu.

The catch is that the points must be almost exactly overlapping, and you will get triangles introduced to the mesh as well.

Hey! Thats a good idea! I havnt thought this way…
I there a way to Snat a point to antother? or to be sure they will weld?
Maybe I can just turn around point by boint…