Hey Guys,
I am building some assets to be ported to unreal.
I’ve made my base mesh in Maya ensuring 1;1 scale with Maya and unreal.
When i goZ my meshes to Zbrush and try to start sculpting zbrush requires massive inputs for features to work.
For example;
Brush Draw sizes of 5000+ to even make brush visible on the mesh…
also
When I create a mask and then use the inflate tool in the deformation pallet to deform the mesh. Normally an input of 5 or more on the tool slider will result in the mesh inflating in the designated areas.
With my model however I’ve put inputs of 1000+ and see very minimal results.
I know its a scaling issue but i don’t know how to fix it. If I use the unify button on my subtool it will fix the problem but then all of my subtools get centered in world space and this ruins the layout of my model and i fear if i goZ back to maya all mt work ensuring the scale of the model will be undone.
Can anyone help me please… CHeers!!