Hey All,
I have a quick question, is it possible to deform a insert mesh along a curve without having to use a tri-part mesh? What I am trying to achieve is a way to quickly place and deform hair cards for real-time use. The thought was if I could insert a low poly hair mesh via curve I would be able to have it bend and stick to the surface. Does anyone know of a way to achieve this in Zbrush?
Thanks!