ZBrushCentral

Decimation Master stops at certain amount of points

Hello!

I have recorded a video here:

[youtubehd]rNlYW5Z7rl0[/youtubehd]

I’m importing an object, load its texture and then try to decimate it quite low in order to create a game object.
However, when I want to go lower than 350k points, it doesn’t do anything. Decimation Master quietly fails.

I have tried it with different models. Decimation Master always silently fails without an error message when I try to go lower.

Can anybody help with an explanation why this might be happening or does anybody have a workaround?

Thank you!

My guess is you’re trying to keep the total crap UVs from the pointcloud and it can’t reduce that low and keep your UVs.

I would dupe the mesh
make a dynamesh
subD that up to capture details
project all (might need to convert texture to polypaint)
dupe mesh again
zremesh the new one
unwrap the new lowpoly one
subD up again and project all or kick your meshes out and bake elsewhere.

my 2 cents.