Hello people. I have a problem with decimation master not keeping uvs.
Here s the scenario. I created a low rez mesh with uvs in maya. Then i import it in zbrush. Divide the mesh to approx 15 million polys. Then i sculpt. Then i decimate to 200k while doing keep uvs and borders.
The mesh is mostly ok and the uvs also but some uvs get screwed up. Some get disconnected from the mesh and appear in negative uv space in maya. Is there a way to prevent or fix this?
Thanks for the help!