I’m using Decimation Master on some hi-poly models and trying to UV some meshes that have already been decimated. Only AUV will even work (PUV and GUV just hang because the mesh is 900K -1.1M poly). ZBrush will apply the AUV tiles no problem, but they are unusable - artifacts along all the corners/seams between the faces.
Is this a known limitation of Decimation Master? Do you have to UV prior to decimation?
Thanks in advance
b