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DAZ Studio 3 to ZBrush 4 Problem

In an attempt to develop a more efficient workflow, I started to test the idea of posing figures in DAZ 3, exporting an .obj file, and importing to ZBrush 4. My first experiment was with a bull figure, which I purchased from DAZ. Without posing or modifying the figure in any way, I simply brought it into DAZ, exported it as an .obj, and imported the .obj into ZBrush 4. I get some weird results, as illustrated in these images (attached).

  • Bull_LoRes shows the .obj file imported to ZB. So far, so good.
  • Bull_LoRes_PolyFrame shows the same mesh. Seam.jpg gives a close up of the “seams” that separate the polygroups. I don’t see these seams in a model created in ZB. Obviously, something is different here.
  • BrokenSeams shows how the model breaks apart at the seams if I subdivide. Curiously, if I clear the viewport, create a new document, and import the model again, the model does not break apart. However, as illustrated in Bull_HiRes, the seams show as raised lines in the mesh.
  • I thought it would be easy enough to smooth them out. No such luck. Even setting the smooth brush to an intensity of 100, I can’t smooth them out. In fact, if I sculpt a line in the model, I can’t smooth that out either, regardless of subdivision level. In other respects, the model seems to respond. For example, I can mask the torso and use transpose to move the tail.
  • I get the same results if I export one of the DAZ default figures, like Michael 4.

DAZ does have an export dialogue box that specifies units of measurement for different target programs (e.g., for Maya, 1 unit=1 cm). The default is “custom.” I accepted the default since ZBrush has no real world unit. I don’t know whether that has anything to do with it.

Does anyone have any idea what is going on here?

Attachments

Bull_LoRes.JPG

Bull_LoRes_PolyFrame.JPG

Seam.JPG

BrokenSeams.JPG

Bull_HiRes.JPG

I found a solution in another post. (Sorry I didn’t find it before I posted this question. I did search.) I thought I would post it here in case anyone comes across this.

Do not export the figure from daz studio. Import the object file that is in the geometries folder (e.g., C:\Users\Name\My Documents\DAZ 3D\Studio3\Content\Runtime\Geometries\DAZAnimals\Bull.obj) as that model hasn’t been split into groups.

When I import the model into ZBrush and hit PolyFrame, I do see polygroups but no creases. I can subdivide the model as I would any other model, without any additional steps. It subdivides smoothly–no lines or creases.