Hi guys,
Lately I’ve been experimenting with a new style of cel-shaded rendering in ZBrush. My goal is to make pieces that look like flat 2D images, when in reality they’re fully 3D models. My first victims are Sokka and Aang from Avatar: TLA (Katara and Toph are next). Comments and critique are very welcome
Screenshots taken directly from ZBrush (no paintover work involved), single pass.
I’ll keep this thread updated with future projects.
Cheers!
Dan Eder