Hi guys, I’m putting together a Zbrush/ Modeling reel to hit the bigger studios with here in Sydney. I am aiming at quality rather than quantity here so I’d really appreciate any advice you guys have for taking my these pieces to the next level.
All works will be rendered in Max/ Maya MR and I plan to show final base topology on all pieces. I currently have between 10 and 20 hrs/ week for this 8D
I am further developing my workflows to ensure efficiency and accuracy and I record every step of the process in Zbrush. I will be upping all my WIP and Workflow vids as soon as I can compile them
Here’s the first character from a scene I’m building. This creature started with no sketch or design base and has been developed over the last week. The scene will involve a few shots of an ogre of some sort attacking a few of these guys trying to steal the gems from their headpiece (gems not included yet)
This is the base mesh and first sketch sculpt
[attach=100363]base.jpg[/attach]
Then the first retopo and dev
[attach=100364]reto1.jpg[/attach]
and the current retopo and tooling status (4700 polys)
I’m pretty new to this workflow/ art style so any pointers or criticisms along the way will be greatly
Thanks for the lookin