ZBrushCentral

Da MofMan

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So I have been working on an original take on the Mothman cryptid. My ultimate goal is to create an animation-ready asset to be used in a horror short. I’ve never sculpted monster in CG from start to finish for animation and compositing into a film before, so any tips and tricks y’all might have are very welcome!

Here’s a look at the process from start to where I’m at currently.

It began as a sketch.

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Then I began to mock out the head in blender. Once I was happy, I took the head into Zbrush and started messing around with it some more.

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I threw in a couple of bird wing IMMs to see how it looked along with a body

Then I threw that back into blender to further rough out the body, sans wings.

Now, I’ve not used blender’s hair grooming features at all up to this point, but I have a couple of VFX Grace addons that really helped me get a natural look. Here is a load of test renders of me figuring out fur and body proportions.

Here is my final hair test.

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After this I decided to move on to blocking out the details on the body, this is all done in blender so far, as I am able to block out shapes rather quickly thanks to my high level of experience with the software.

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This is where I’m at so far. I have exported the body an will bring it into zbrush for final detailing.

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Working on detailing out the forms in ZB now. I’d love some tips if you have them, specifically work flow. I’m enjoying the process but I can’t help but feel there are some shortcuts I could be taking Lol.

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Creepy stuff, love it!