ZBrushCentral

cycle through uv tiles?

I’m curious if there’s a way in the interface to cycle through the UV tiles, and hide or show uv groups?

So far I got it looping through the tiles, but I can’t seem to figure out in zscript a way top hide or show specific tiles without physically selecting pieces of the mesh.

Is this possible?
there must be a way :stuck_out_tongue:

-Bayard

No, unfortunately you can’t.