ZBrushCentral

Cutting areas

So I was wondering how do you cut specific areas of a polygon BUT keep the rest of the polygons attached (not make a huge hole where you deleted the other polygons)

In short: If u wanted to cut of a rhino’s legs but still keep it’s complete body shape - like an amputated rhino - how would you do it? I tried smoothing, flattening… regular brushes arent just working. Please help, thank you.

Following with rhino’s legs… I would mask the area around it and use flaten or smooth on the low subd level.
Oh, and the move brush ofcourse.

Tried ~that but I end up with this teeny tiny almost impossible to see leg thats squished agaisnt the other polygons :S

It’s where move brush comes for. Well, I recorded how I did this.
Move/Smooth/Flatten combination. Hope this will help.

http://video.google.pl/videoplay?docid=8728383502886038555&hl=pl

Hey Rhino’s have feelings too, you know?!

Nicely done :smiley: What was that blueish tint on the tip of the leg, that looked like a mask?

Rhino didn’t like that leg :wink:

That bule part is just a poly group. Different groups have different colour in the wireframe view.