ZBrush Modeling have not one of the most important tools, Cut Tool, it is very SAD! But how i can avoid it and create such cut effect?
I make it by Edge Loop and Edge collapsing, but it ultra slow!
ZBrush Modeling have not one of the most important tools, Cut Tool, it is very SAD! But how i can avoid it and create such cut effect?
I make it by Edge Loop and Edge collapsing, but it ultra slow!
The pre-exisitng slice curve tool can be used to cut through polygons.
Keep in mind that Zbrush does not support N-gons, so it will insert edges that may need to be stitched if you slice into the middle of a quad poly.
How to avoid cut projection on back polys invisible to the camera?
Hide them.
Thanx. But it is sad. In Maya i use cut tool very often. With such approach it is extremely unproductive
Here’s another way which will perhaps be useful:
I wish it had a more accessible cut tool also. It wasn’t on the table for this release. But try to stay open to all the ways ZModeler can improve your existing Zbrush work, and wait to see how this first generation tool improves in future versions.
At first I was stunned they didn’t add the cut feature. It is essential… Then I fiddled around with it some more andyes, it’s way slower and might even stop me from using it all that much, I think that this iteration we get the qMesh functionality and other great stuff and I am pretty sure they will get tons of people telling them they can’t live without a cut (myself included) so hopefully, this will be in ZB5
Yes, I will continue to do base models in Maya (for me without fast cuts it is very hard) and to wait for next release of 1-2 years
Any news about cut tool extensions?