Hi there Bowds.
Here are some links that might help.
for multiple, Separate objects, use subtools. You can get a basic subtools outline here:
You can also download the subtool master plug-in here:
And you can see a tutorial on using subtool master here:
As for cutting out eye holes, I’d recommend pushing those sections of the mesh in to / around the eye, but if you really want to cut them, you could create a mask that covers all but the eyes, then choose masking>>Hide Pt. This will hide unmasked points, at which time you can go to geometry>>delete hidden.
You can see more about masking here:
As for smoothing, I’m assuming you mean normal smoothing in the display, not actually giving you more geometry. I’m not aware how you can do that, although faceting shows up more / less on different materials, so unless someone else answers, I think you could try that for now.
Good luck, and learning this application is like learning to compose music, lots of little sounds to get familiar with before you can create a symphony. Be cool man.