Curvy3D is always a 3D application. Therefore you can work with multiple objects and, at any time, switch between them, etc, as you would in any traditional 3D application.
TIP:
This is what the tool pallett is for… you can load more than 1 mesh to work on. and switch back and fourth. you can leave the other tools on the canvas for refrence if needed… but in all reality, you can only physicaly work on 1 model at a time anyway. (unless you are skilled like me, I have a mouse in both hands and I type with a pencil I hold in my teeth ,my spelling proves this)
Curvy3D allows you to paint your skin/texture directly on your object. Therefore, there is no in-between program like Projection Master forcing you to pick-up and drop your object to paint it. Therefore, Curvy3D is more like a real-time 3D paint program than ZBrush.
TIP:
In the tool-texture-colorize button allows you to paint directly on the 3d mesh. you can paint both colors and materials.
Curvy3D allows you to displace your model’s topology by painting as ZBrush does, but it does it in a very different way. You actually are painting a form of a displacement map and the darkness or lightness of the color affects how the model is displaced. This allows for a different workflow than ZBrush. For example, as long as you do not change the brightness/darkness of a color you can paint over the same area (to paint an “X”, for example) and the painted over area (like the middle of the “X”) will not be raised higher again, but will be displaced the same as the rest of the “X”.
TIP:
see the higher note on this… Apply the bumpmap to the model as a texture, and paint away. use white for bumps and black for divits… and shades of grey for the in between. use the “C” key to quickly pick colors off the model for fast color changes. use the Make alpha button in the texture pallet, and the Bumviewer material to proof your work. (yes I know it is more steps than curvy, but it is posssible in Zbrush)
You can also use the usual transform sculpting tools, to mold your model in 3d (you can even use syemerty tools to do this even !) … after you are done sculpting, return the model to the lowest subdevision level, and do the Tool-displacement- Make displacement pallett.
As stated in the first post, Curvy 3D allows you to sketch shapes … any shape. Therefore you can easily create a base shape for heads, arms, etc before adding details and painting. This makes it very easy and fast to create basic shapes.
Yet another TIP:
There is a function called MAKE3d in the alpha pallett that dose this. just paint a blob on canvas and do a screenrip, you will then be able to choose double sided and your prefered mesh density and smoothness
The paint tools are also very rudimentory. So don’t expect to compare what it does now to Photoshop, ZBrush or some package like DeepPaint3D. Just keep in mind this is an early beta.
RANT:
it is funny, I hear people all the time saying how they dislike Zbrush because: (Dan did not say he disliked it, I am talking about people I meet in diffrent IRC chat rooms, and forums)
It is not like lightwave
it is not like photoshop
it is not like 3ds
it is not like maya.
well it is none of the above, Zbrush dose some of the functions of the above packages, and it dose some things that NOTHING in existance dose.
Zbrush is Zbrush… Curvy is curvy… photoshop is photoshop … and George W Bush is a recovering cocain addict. :D
If you crave an apple, dont buy a carrot.
I personally think that Curvy3D has a lot of potential and that if people that are knowledgable about 3D applications participate in this beta that our feedback, ideas and suggestions will turn it into something awesome. Simon, the developer, is very open to suggestions and, when he is in the groove, develops at lightning speed.
Constructive tip:
I hope you gain more knowlage of Zbrush soon. seems like you have mastered the other packages. I hope you spend some quality Z doodleing time :D
, you are a very talented artist ,and I bet if you spend a little time developeing a new workflow around Zbrush, you will be much more happy with your purchace. I know it has realy changed my artwork, and alot of other peoples artwork on this forum too. there are some very BIG shops that use Zbrush. (an there are thousands of Pee-ons like me)
So, please consider heading on over to the Curvy3D forum (see link above) and getting involved with Curvy3D. Curvy3D just might turn out to be a great tool to work alongside of ZBrush. I would love to quickly create shapes in Curvy, refine them a bit, and then import them to ZBrush for adding mega-details, etc.
Thanks for the Tips!
I love Beta testing stuff… I have been watching the developement of Curvy for some time now. it dose look like a verry nice package indeed.
The demo I saw months ago was quite impressive. I can definately see this package haveing some realy good things happening with it. after this post I am going to go and make a download thanks Dan
small_orange_diamond
I usualy only help out Open source GNU projects, because they wont charge me in the fututre for products I helped develope. (most of the time, X-chat just went shareware :evil
-1: )
I think I will make an exception this time, Curvy is definately a cool package, and a worthy download. In the future I would purchace it if it turns out to be something useful to me. therefore I dont have any problem donateing FREE feedback for something I might (will more than likely) pay for in the future.
Thankyou for the “Heads Up” and the Tips Dan 
I give this post an excellent rateing curvy is definately a cool product.
and a “Must see” for any CG artist. .
small_orange_diamond
small_orange_diamond
small_orange_diamond
small_orange_diamond
small_orange_diamond
+