discovered this a few days ago: http://www.curvy3d.com/info.html
and while it looks interesting, i just don’t seem to really understand how it works (there’s not exactly much information in the docs that come with the demo, besides ‘…there’s a lot of really cool tools, but we’ll only explain them if you buy it’)
what i understood is that it works a bit like ‘skinning’ or ‘lofting’ in other apps, except that you interactively draw/edit your splines plus you can paint detail somewhat zbrush-like via a looks-like-displacement-map, which seems a bit limited (maybe 'cause the demo only offers limited bitmap support) plus texturing and painting lightmaps
it might be a nice-to have tool, just can’t tell from the demo if it’s useful or not.
does anyone have any experience/expertise with it? what kind of models does it export at which level of detail? only triangulated (aka useless) .3ds files?
or is it only zbrush’s wannabe little brother with a slightly different approach?
i’m curious 
