ZBrushCentral

Curve isse how to invert red circle and white circle

Hello,
I have a curve created from a zsphere and two polygroups. I made a curve with frame mesh button polygroups.
this curve has a small little red circle at the end and a small white circle at the top.
My issue is to invert that because my insert brush has a head and tail.
My result is the head is at the bottom and the tail at the top (snake) I would like to have the head at the top and tail at the bottom.

any solution to invert these two circle

Hello @dani78112 ,

I’m not aware of any reliable way to do that. In situations where this actually makes a difference for the effect you’re trying to achieve, you would need to recreate the brush so it runs in the intended direction. The orientation of the mesh in the viewport at the time of creation determines which direction the IM brush will be applied along a curve.

The simplest way to do this would be to use the Tool> Geometry> Modify Topology> Mesh from Brush function to extract the selected mesh from the brush as a Tool. Then orient the mesh in the reverse direction from the way it is oriented in the original brush, and use the Brush> Create IM, and select the “Append” option to append the mesh to the existing brush with all of the same settings. That way the brush will have two directional options.

Good luck!

1 Like

Hy Spyndel,

Thanks a lot for the answer.

I recreated the snake body around the strait line with a zsphere like I did but this time I started from the top instead of bottom boom it works fine the head is on the top and the tail at the bottom of the line.

New thing learned :slight_smile:

Cheers.
Dani

I tried and it works fine!
Thanks, simple and efficient.