ZBrushCentral

Curve insert brush - adjusting orientation

Curious if there is a way to adjust the orientation of the model after it has been drawn out using curve insert brush under curve mode and can the object be offset and not be drawn out at the center of the object.

curve%20insert

Hello @solidsilver!

The orientation of an IM brush is determined by the position of the mesh at the creation of the brush. Once it has been drawn out and the curve is no longer active, the individual meshes can be positioned like any other.

  • Hide the original mesh the Insert meshes were draw out on to protect any existing polygrouping OR simply use Tool > Subtool> Split> “Split to Similar Parts” or “Split Hidden” to split the inserted meshes into a separate subtool. With only the Inserted meshes visible, use Tool> Polygroups > Auto Groups. This will ensure each inserted object is a separate polygroup.

  • Enter move mode, and now simply ctrl-click one of the inserted meshes. This will auto-mask everything BUT that selected mesh, allowing you to transform it as desired with Gizmo.



The offset/depth of your brush can be controlled in the Brush > Depth menu (Imbed slider).

Thanks for the tips!

Is there a way to edit / adjust the orientation and offset to the" parent " insert model and re apply to the " children " models?

I cant find a way to adjust the offset of the model when i draw them out. It always draws them out at the center of the model. . .

You may be interested in the ArrayMesh feature. It uses instanced versions of the parent mesh and can be adjusted in the manner in which you suggest.

Otherwise, I explained this in my previous post. Orientation of an IM brush on a curve is determined at brush creation. You can click on a live curve to update the stroke with a different brush, or with a different setting on the existing brush. But you cannot change the orientation dynamically without creating a new brush. Once the meshes are drawn out, they are all separate geometry that can be transformed in any way you wish.

I mentioned in my previous post that you can control the offset (how far the mesh is drawn above or below the target surface) in the Brush > Depth menu. If you mean something different, please elaborate and be as specific as possible.