I’m only like a day or two into using curve brushes so a lot of the behavior just seems unruly to me still.
Right now my big issue is editing existing curves. Say I draw out a curve with the CurveStrapSnap brush for like a belt or a wrist band or maybe big leather stitches. Once drawn it may be twisted slightly in some areas (likely due to the surface I was snapping to) or too high or too low in places. I find it very difficult to move the offending areas without the whole curve going wacky for lack of a better term. If it doesn’t completely freak out and jump off of the target mesh completely and tie itself in a knot, it will twist to the point of being perpendicular in orientation to the surface.
Are there any pro-tips you guys can give or good resources you can show me? I’m using 4r5.
Thanks