ZBrushCentral

Cube skinning for video games

Cube skinning is great for my mapping project… I am makeing Aztec/mayan style ruins for a jungle warfare map, and Zbrushes Cubemapping comes in realy handy, there are 20 meshes that make up thease pictures and I did them all by painting the basic shape and height with just the paintbrush, then MRGBZ grabbed it, and did a single sided make 3d…
resolution 16 smoothing 0, and depth 8,16,and32 for some of them…

This is the fastest I have produced anything like thi, Originialy I was gont to do the Ruins in Lightwave, by first makeing a simple wall and kutting it up with the knife tool ,ad beveling and extrudeing for a few days, Insted I just sat down with Zbrush under an hour and Got more meshes than I needed for this part of my map…

In the future I ma going to make a basic structure (temple,building,house) in lightwave and import it to Zbrush, Subdevide it untill it bleeds, and then put dents in it where I want missing bricks…

WOOT! you can do some simple mapping with Zbrush too !!!

Every day I am finding something cool, and usefull with Zbrush I am realy happy with my purchace…

BTW, the textureing was done in the game editor, and I used lightwave to optimize meshes, and milkshape to weld all, and to do the final export…

well here are a few shots… The map will not look exactly like this in the future, I am planning on some kind of centrail srtucture, like a temple or a pyramid :slight_smile:

well I hope you all liked the screenshots… they are all in game shots… This map will have absolutly no lack of cover… Plus I have about 10 other types of trees and bushes I am planning on useing also…

Looks really great! Looks like a nice place for some shooting action… :wink:
What 3d-engine are You going to use? The graphics and smooth shadows looks very good!

I too have discovered how usefull cubic skinning can be for videogames. It’s so fast it’s almost unreal! Make a doodle, grab it and push the ‘make 3d button’!
I hope to have screenshots up soon and a playable demo, perhaps…

This is the Unreal Tournament 2003 Game engine… I am trying to get a video game makeing job, so I am useing the newest game engines available to me… I will be switching over to the DOOM 3 game engine as soon as they release it…

I like UT2003, the editor even a child can use… In the past I have mapped in :Quake 2, Quake 3, unreal, unreal tournament, Deltaforce, Tribes 2,Red faction, Battlefield 1942, Return to castle wolfinstein, Soldier of fortune 2,Global Opperations (LITHTEC SUCKS!),halflife, and now I am working on a small single player Unreal 2 map…

Well anyways, out of all the game engines I have mapped for UT2003 is the easyest. All you use the world editor for is to make the basic shell of the map out of BSP, and some mesh textureing… and the rest you make in any editor you want,

In ut2003, they ship it with MAYA PLE and a Lame plugin that has made most of the people d-load pirate copys of MAYA because the plugin is incompatible with most PC’s known to god and man… wich is a realy sick joke done on kids by Epic, and wavefront…

If you have a little money, or can save some money I suggest buying lightwave like I did… THe meshes port right into unreal ed without useing any plugins… My friends are useing 3d studio max, and they too have to deal with a realy buggy plugin, plus you have to scale things in from 3ds… unreal and lightwaves the units are exactily the same size, so you only have to scale it 1 time…

In Zbrush if you are useing cubemapping, set the resolution to multiples of 16, and if you are going to make a 3d copy set the depth to multiples of 16 also…
You will have a little scaleing to do after you port from Zbrush, and if you keep it to multiples of 16 you will be on the “grid” no matter what you scale it to (as long as you are useing whole numbers to scale with)…

You can make it smaller units , But keep it as multiples of 2… If you use 1-3-5 ect, you will be off the grid, and your textures will all have to be scaled and contorted (V :o ERRRRRRY Time consumeing, and looks like #&$^! )

anyways if you are new to videogame makeing I highly suggest you start out with unreal tournament 2003… you will only have to deal with BSP a verry small ammount, and you will be able to make anything you want to, I think the poly limmit on UT2003 is like 50,000 polys visable at any time, so you can get realy detailed and intracate…and it uses static meshes, so the newer graphics card only have to render them 1 time wich makes for realy fast gameplay…

Plus UT2003 ships with the editor so you wont have to deal with the nightmares associated with radient or other 3rd party editors…dont get me wrong, there are still some bugs in UT2003 editor (verry anoying little ones) but you should be able to make a simple playable map in a couple of days, you can choose from countless tutorials on the net.

anyways, in My tool box I have:

ZBRUSH- Best money I ever spent! make textures, skins, meshes, charictor models, and mapping decoration. the most usefull tool in my hands right now.

Lightwave- Good 3d app. you can use any app you want, I just find this the easyest way.

Milkshape- will import and export to every major 3d app, and also LOTS AND LOTS AND LOTS of native game modeling file formats. plus has its own little 3d editor, wich is pretty nice! for $20-$30 it is a steal!

Texturemaker- Never search the net for a texture again, just make your own on the fly!has a texture ripper, landscape raytracer (simular to teragen), Macrofeature resampler, COuntless seamless generators, includeing bricks scales, perlin noise, ECT…
and all for around $60.00

Paint shop pro- Well it is not adobe, but for $75.00 and it dose most of the important stuff adobe dose. it is money well spent.

Lithunwrap- I am going to buy Ultimate unwrap soon, but this is the easyest UVmapper I have ever used.

anyways hope this helps you out! I like meeting more people in the gameing comunity, and I help people out all the time…

Out of all the tools I have ZBRUSH is the best , most versitle tool I have ever used.
I highly suggest buying it, it will make your life a whole lot easyer, especialy If you suck as bad as I do at UVmapping LOL!

Before they called it AUV Tiles I think they where going to call it “automatic UV mapping for Dummies like polaris” but the name did not fit on the button … LOL! Just Jokeing :slight_smile:

well have fun… I will let everyone know when My map is public released so you can walk around and see the greatness ZBRUSH has helped me to create…

enjoy the pictures all, I will post some more after I do a little more cube skinning :slight_smile:

Hi Polaris
You are some enthusiastic :slight_smile:
Have happy Zgaming :cool:
Pilou

I agree with you polaris, the cubical skinning works great, and it also looks like a fun map to play on. :+1: :+1: :+1:

David