Hey guys, been following Joseph Drust’s helmet design on Zclassroom and so far so good! Been having fun taking my own directions on this helmet. However recently I wanted to make an alpha using grabdoc to create some of the small rectangular indentations in the helmet. I made a quick mesh in 3ds max that had a nice indent in it, brought it into zbrush and did the standard operation for making a grabdoc alpha, but I keep getting really nasty edges once my alphas in my model. I even tried remaking the alpha but dynameshing the object from 3dsmax up to 3mil to ensure everything was really hi-rez and clean. The specific portion of the model I’ve been working on is around 2.5mil, but it still seems to have a rough time with it. Head on the lines look okay, but looking closer you can tell it’s really messed up. I’ve even tried adding a small amount of blur (3) onto the alpha as well, helped a little but still problematic. Any ideas?
pictures: http://imgur.com/a/xeiJH
If you want the alpha I made I can also link that as well