Hello,
I have a huge mesh of a man, completely with clothes and several elements.
To texture and refine this properly, I need to separate it into either subtools or polygroups
(jacket, shirt, skin, hair, throusers etc.).
Because this was generated with photogrammetry, the mesh is quite detailed and there is no separation between those mentioned subelements.
I find it very hard and time consuming now to mask out things by painting. Any other application would use a path (something like bezier curves) to get a clear separation between the subelements.
=> Is there any other way, than painting a mask on my model? Painting is hard, because you have to struggle with clear separation at the edges and you need to fill the whole subelement with color, not only the border edge…
=> If there is no other way than painting, how do other professional people here generate their subtools from complex meshes?
Of course it is more easy to handle, if you keep your elements separately while you sculpt your mesh, but as here int this case with photogrammetry you have just one single huge object with many tiny elements.
Even harder to separate them, if the mesh still is noisy and still needs to be refined (for which purpose I again would need a proper masking).
Many thanks for feedback,
Alexx