Hello.
Is there a way to create normals based on simply ‘smoothing’ a model?
More specifically:
I imported a model to Zbrush (image 'low) and subdivided it a couple of times so it became almost a perfect sphere (image ‘high’). I then generated the normal map which was simply blue (which causes no result). What i wanted to do is make the low poly model look smooth through the normal map, but Zbrush only seems to create normap map details where something is sculpted.
Is there some way to achive what I’m trying?