I sculpted some damage for a pillar on a layer and now I am looking for a way to apply polypaint to the sculpted area. The sculpting is a bit complex and I would want ZBrush to mask/paint the sculpted information, of the layer, for me.
I want to use that polypaint later on in Substance Painter to create an ID map.
Example of a model with the area that I sculpted and want to assign a mask and/or polypaint: