ZBrushCentral

Creating Holes in a Mesh

Hi everybody!

I’m new to Zbrush, I just started going to a college program for Game Art and Design, and we’ve been tasked to create a skeleton and the musculature anatomy for the skeleton. (Not an uncommon task for beginning students, I understand.)

I’m quite new to the software, and because there are about… 24 colleges that are on strike right now (5th week), I’m at a loss to find answers from my professors.

I made a macro which enabled me to delete masked selections. I have kind of a bad feeling about it, because I think it may be the wrong approach, but I went with it 'cause it made sense. Hopefully it doesn’t make things messier later on.

Utilizing that with Dynamesh has allowed me to fine tune and tweak holes, it came in particularly handy with the rib cage.

But, here I am on the cervical vertebrae, and Dynamesh is filling the holes rather than letting them be, and not sure why when there’s enough space…

Screenshot shows the holes I created and want to keep. I can step back to the point before the holes if need be.

Any tips on keeping my holes?holesdynamesh.png

Dynamesh tends to work best on full volumes (water tight). You could temporarily patch them up, keeping these patches in their own polygroup. Have dynamesh preserve groups so you can quickly hide and delete them afterwards.

You could also evaluate whether or not you even need dynamesh, or if normal subdivision would cover your needs instead.