Hey guys! I just made and account to hopefully get some help!
Here is my Issue:
I am currently trying to create a Cloak for a character in zbrush and i also would like to be able to pose this character with character creator to.
My issue is that in Zbrush and in character creator it seems you can only realistically use cloth physics with a 2D plane object.
Which would be totally fine if i was to just create one pose with this cloak i could simulate the cloth place it how i want and then dynamic subdivide and add thickness from there i could just add detail etc.
The problem is how do i create a Cloak that has thickness that i can then pose in different poses without having to recreate the cloak every time i want to put it in a new pose?
I was thinking the best way would be if there was a way to just create the cloak how i want with all the details etc and then bake it right down into a 2D plane…then pose the cloak and then bring back all that detail AND the thickness? I know there is a similar workflow using zremesher to get a lower subdivided object and then bake your higher detail object on top of it after giving more subdivides…
Is there not a way od doing this sort of thing where the lowest level of subdivision level for the Cloak is actually a 2D Plane? Coz that would to me be the best way!
Thank you so much to anyone who can help me with this because i cant find any answers!
P.s I am currently using Zbrush 2022