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Creating Beveled edges on a Cylinder: Edge Loop Issues

Hi all,

I’ve been watching a hard surface tutorial by Ben Douglas, and it the second chapter, there’s this part where he bevels the edge of a cylinder by using the edge loop button. He hid most of the cylinder, leaving only one end visible, and clicked on the edge loop button. A circular polygroup conveniently appeared in the middle. He then hid the outer edge polygroup, moved the inner polygroup outward, and just like that, a beveled edge was created.

I tried to replicate that using a polymeshed cylinder3d , but I kept getting a second inner circle with a creased edge, and it shares the same polygroup color of the outermost edge. I think the attached pic will explain things better:

What am I doing wrong here?

Also, is there another way I can bevel the edges of a cylinder?

Thanks for any advice!

The easiest way to do this in zb4r6 is with the transpose extrusion functions. Read the following doc, specifically the section on extruding:

http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/transpose/

You will also want to be familiar with the visibility shortcuts in order to quickly isolate polygons for masking:

http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/mesh-visibility/

So you’d mask all but the cap, click on the center point which should draw out a transpose line perpendicular from the center, and ctrl-drag on the middle circle in move mode. Then switch to scale mode, and scale down the cap slightly to create the bevel.

There are a few videos here that might be helpful:

http://pixologic.com/zclassroom/homeroom/lesson/transpose/

You can also do the same thing with the edge loops controls (tool > Geometry > Edge Loop > Edge Loop) and the deformation sliders if the object is mathematically centered.

Thanks, Scott! That’s what I love about ZBrush; there’s always another way to go about something if one method doesn’t work for you.

I think that last method with the edge loop was what I saw on that tutorial, but strangely, it kept creating this weird inner circle with a creased edge every time. No matter what settings I changed in the edge loops menu, I couldn’t get rid of it.