Hi all,
I’ve been watching a hard surface tutorial by Ben Douglas, and it the second chapter, there’s this part where he bevels the edge of a cylinder by using the edge loop button. He hid most of the cylinder, leaving only one end visible, and clicked on the edge loop button. A circular polygroup conveniently appeared in the middle. He then hid the outer edge polygroup, moved the inner polygroup outward, and just like that, a beveled edge was created.
I tried to replicate that using a polymeshed cylinder3d , but I kept getting a second inner circle with a creased edge, and it shares the same polygroup color of the outermost edge. I think the attached pic will explain things better:
What am I doing wrong here?
Also, is there another way I can bevel the edges of a cylinder?
Thanks for any advice!