HI! would be nice if there is a tutorial about saving FBX in such a way that it is 50MB
So basically how to create a high resolution with super clean edges and patterns and keep file size 50MB max.Tks!
Hello @Luuler.
There is no way I’m aware of to aim for a specific file size directly. You would aim for a certain polycount that results in a file that comes in under your max limit.
The amount of work involved in this depends on your output needs. If, for instance, you were working for print, then Decimation Master can reduce a mesh’s polycount drastically while still keeping detail mostly intact.
However, Decimation Master produces topology that will be unsuitable for many other uses. Print doesn’t require high quality topology for the most part. If working for digital render in another application, high resolution detail is usually the product of texture, normal, and displacement maps, not actual geometry. This kind of texture work requires cleaner, more deliberate topology.
When working for texture or displacement export, it is usually necessary to retopologize a high resolution mesh, with ZRemesher or other, into a lower poly mesh with clean, well distributed quad topology, then subdivide that mesh sufficiently to receive the high res detail from the original via detail projection. Once in this form, UVs can be more easily created, and texture and displacement maps can be exported to be applied in your target application. Bear in mind that displacement maps are a complex subject, and require expertise both in in Zbrush and your target application.
Many thanks SPYNDEL!!