Hello,
If you look at the images below.
This is of a mesh that has about 5 subdivision levels.
The first image is at the highest level, the second is after I simply step down to the bottom level, and then back up to the top!
As you can see my polygrouping is all corrupted!
Any idea if this is a bug or something I have done?
Again all I did was step down subdivisions (using shift and d) all the way to the bottom one, and then used D to move all the way back up. That’s it!
This is in 4R7 though it happened in 4R6 too, and I was hoping it would be fixed by now.