Hi all! I have a series of subtools representing different blendshapes of a character’s face. Identical UV mapping, topology, etc. Is there a way to convert these all into separate layers of a single subtool?
hi @xerox-elf and welcome on ZBrushCentral,
You can do that by simply like that :
- enabling the REC mode
- Tool: import and load an obj files
if the polygon order is the same for every blendshape mesh, then it should just work fine .
Hope it helps,
Nicolas
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