Hi there, guys.
Few questions for Z-brush gurus:
- Is there a way that I can use the slice curve brush to break a tool into more than one object apart from it being a DynaMesh object?
- But the real question is what is the proper way to convert something to a dynamesh without getting the pixellated lego-like mesh that results when I convert it? (I have the highest resolution selected and am using smoothing - but it’s still aliased).
- What is the best way to convert an imported OBJ that has triangular mesh to rectangular mesh? (Loosing minimum detail)
Thanks guys. Appreciate the help.