ZBrushCentral

Conversion mudbox to zbrush

Hi all,
I made a model with 5 levels of modeling in Mudbox. I would like to know if there is a way to import these 5 levels in Zbrush?
Thx

Try to export each level as OBJ file, then Import the lowest into zbrush, subdivide once, import the level2 from mudbox, subdivide, etc.

Or, you may import the highest level exported from mudbox, and then try to reconstruct subdivision, until possible.

Good luck

Thx Jester. I tried the first method which is not working but the second one is ok;)

Thanks Jester:)

Subdividing a mesh results in different points and/or polygons order in different applications resulting in a loss of subdiv-levels when transferring mesh from one application to another.

ZBrush’s “Reconstruct Subdiv” feature overcomes this problem by analyzing the connectivity of the imported mesh, reordering points and polygons and then reconstructing its lower subdivision levels. You may use this button multiple times, each time a new lower subdiv level will be reconstructed, continue until the resulting low-res mesh can no longer be unsubdivided (the original low-res mesh).

When done, save your mesh as a ZBrush tool and it will retain all subdiv levels, enabling you to freely go up and down the subdiv levels.

Does this method still work in ZBrush 3.5 or is there a different/better method?

2 methods that work.

Method 1 - Use Topogun to sudivide the mesh the mudbox way.

  1. Export low poly mesh from zbrush

  2. Subd in topogun using mud option in preferences and save. (topogun is abit unstable, I’ve found subdividing a mesh more than 5 times makes it crash. = subd level 6 in zbush)

  3. Import low level mesh into mudbox.

  4. Subdivide 5 times to same level of topogun mesh.

  5. Import mesh as layer

Method 2

Sudivide low mesh in mudbox then reproject details back onto mesh back in zbrush and export high mesh back again to Mudbox as layer:-

  1. Export low mesh into mud box

  2. subdivide to equal high level sculpt subdivisions.

  3. Export high level mesh from mudbox.

  4. Import high mesh into Zbrush

  5. Project sculpted mesh details onto imported mesh.
    ( I found using the, project all, in subtools works best, then manually smoothing out and artifacts and then using the project brush to quickly but the correct details back in.)