Dear community,
Please, please please please tell me if there’s a way to make the rotations act like in 3dsmax or maya.
The rotating of the model in z brush drives me absolutely up the wall. It’s unintuitive and highly irritating. I understand I’m rotating the model instead of using arc rotate as in 3dsmax, but I know it is fairly easy to impliment.
I would just love to be able to rotate stuff intuitively without it ending up all sideways. Max, Maya and so on rotate the viewport like this and it is wonderful! Your model is always left the right way up.
Is it possible to make this behaviour occur in Z brush 2? I’m pretty desperate for it.