Dear Artists,
How can one bridge evenly two separated planes, one located pritty closely to another?
I mean meshes. I tried to but the planes would shrink from meeting… And also other parts of the mesh would deform…
Anatoly. :eek:
Dear Artists,
How can one bridge evenly two separated planes, one located pritty closely to another?
I mean meshes. I tried to but the planes would shrink from meeting… And also other parts of the mesh would deform…
Anatoly. :eek:
Anatoly, I don’t know the specifics of your problem, but without that knowledge I would ask why bridge two planes? Why not model what those planes would look like bridged, in other words model both plane-type objects out of one piece?
Perhaps you could post an illustration of your problem so people could figure out what you’re trying to achieve?
Hi Anatoly,
I’ve recorded a ZScript which may help you.
You can increase the ‘replay delay’ in the ZScript Modifiers Palette in order to slow down the script.
If this is not what you had in mind, please clarify your question.
-ZuZu
It’s very hard to understand from your description just what it is that you’re trying to do. Maybe you could sketch something out to help visualize it?
Sorry about not sending the image.
Here it is. Inside it is empty.
It is a mesh, but I cannot deal with meshes…
How can I forge those edges to make the body whole, within ZBrush? Or do I have to use other progs?
Regards, Anatoly
I think now it is clear what you want.
(It is what I thought u wanted to do)
Whatever-the-software-explanation:
You could do that with a bolean.
SOmetimes they don’t work well, have to put a little care on that. Each software has his trick for booleans.
You could also use bridge function than some packages do have. It would create new faces and edges to join parts. In this case you may wish first to put the parts nearer, and also move vertex (that of moving vertex yes can be done for sure in Zbrush)so that borders are more regular.
You could also use -in vertex mode- connect vertex function if package supports that.
Finally, I don’t have Zbrush modelling knowledge. So I don’t know if some of this functions is possible. If so, someone elese may tell you now. If not, you could very easily export the OBJ, join that outside, and then import back the obj into Zbrush. I do it constantly.
Good luck.
First, what are you planning to do with them? If your goal is to simply use them in a ZBrush scene, you don’t even have to bridge them. You can instead position them so that they intersect in your scene, and then as part of the finishing use the smudge and blur brushes to hide the seams (those brushes often work best after baking the layer).
If you plan to use them in another application, then you can use the MultipleMarker tool to make a single polymesh out of them. There is a very good section in the ZBrush manual that explains exactly how to work that function. Also Kruzr created a Polymesh Glasses Tutorial to help folks out with this powerful feature.
Unfortunately, to the best of my knowledge it will not merge two polymeshes, or merge a ZTL with a polymesh. It will only merge multiple ZTL’s into a single polymesh. So if these three pieces are already polymesh objects, then it won’t do any good.