Rather frustrated because the lack of a tool to connect with more freedom edges with points. The most similar thing I have found is split that is rather messy as I have no control with what vert the split edge will connect. Slice is not great for single edges. Anybody knows any workaround about that? (the equivalent to cut tool in Max)
Then I was going to use the Zsphere edit topology but I discover that even when works ok in the default star or initialazed meshes as soon I edit them with zremesher topology tool can not edit them any more. It can perhaps add a couple of lines and then start to malfuntion and stopping me creating edges where I want. Eventually creates a mesh inside of the mesh that was not initially there.
This simply tested with a cube created with initialazed and then adding a inset with zmodeler.