Thx for the answers.
But is it so difficult to say to one that he need a computer with a powerful processor or gpu or at least 32GM Ram, to work with ZBrush more fluently?
I mean,… i’ve a i7 Processor with 4 Cores (it’s a laptop), and 16GB Ram, and a GTX GPU, but if i take just three Subtools, and give that Subtool just once a little bit too much polygons, then the movement with one Subtool turns in the canavas moving so slow. That tells me, that my laptop is too slow, to handle with ZBrush.
So, therefore is the question I set: What at least i need of a desktop powerful pc, to not have more fear, and working with zbrush more faster than slow, as right now with my current laptop?
I don’t believe, that this is sooooo relative. Can not one tell me, that it is better to look to a more powerful processor than to ram at least. Or better a more powerful GPU or something else? Or tell me, that at least I need to work more fine with ZBrush with at least an i7 ****K (for overclocking) powerful processor or so?
My question is simple:
Is working with ZBrush then better, if i’ve a more, more, more powerful PC? Or makes no matter what of a more powerful PC I then have, in relation to my laptop?
If my Laptop is to slow and I buy an powerful expensive desktop pc, but then zbrush works same lame, than it was not worth to buy that better, powerful pc.
So, can you tell me at least, that a better pc will be useful to get at least enough more performance for working with zbrush or is it not worth and zbrush will work as same lame as my laptop. You know?!
Because then i’ve not to buy a more powerful expensive desktop pc, because ZBrush it the the guilty not my machine.
. <—That was my question, so simple. Not more not less. My question is: Is zbrush the guilty or my performance of my laptop? You know?! 
With one poly I meant not that what you does mean. I know that with the zmodeler is it possible to take out one poly from a mesh. But that’s not the same as in other 3D Poly Programs, where I can handle with solo-polys like painting with my pen and add new solopolys after another poly. You understand now?
I mean a bit like retopoly in zbrush; Creating new solo-polys from nothing, just with painting lines/vertices, I mean edgeslines, to create a solo-poly.
And this i mean with zmodeler, it would be great, to grown solo-polys out from a plane mesh, and not taking out polys from above or below of a poly. That’s not the same thing.
zModeler is not made really, to handle solo-polys.
If i want pull out a poly and set it at the front of the end of my mesh, i’ve to pull out one poly and then to stich the vertices, to add a poly at the end of my plane mesh, that’s laborious. Because i’ve then to stich the vertices of that pulling outed poly to my rest of my mesh.
That with the masking is a bit a difficult thing to explain, what i mean.
But thx for your answer. I think at least to can use your tip. 