ZBrushCentral

Computer Build for Animation/ Modeling

Hey everyone,

I’m currently looking into building a computer that can handle very high poly/ high detail and rendering at quick speeds. I don’t know much about building computers or even terminology so if anyone could point me in a good direction I’d appreciate it.

My goal this year is to start animating as well. I’ve been sculpting and modeling for a bit and would like to move further on. I’ve been viewing the quality models that are put into film and higher end studios like “Blur Studios.” I’m curious if that level of detail is even attainable while custom building a PC on a budget.

All the best,
ND

I’d go ahead and put 24 gigs of RAM on the system. Max it out with 4GB/stick RAM. It’s vitally important when rendering.

You should probably head over towards a CGI/3D modeling specialty board to see about this. The only one I know of off the top of my head is this: http://forums.cgsociety.org/ What makes good and bad performance on a 3D modeling rig is much different than a gaming rig. Quadro cards have some special sauce to them that make them much faster in specific programs.

Hope that helps!

I hate to be the dreamcrusher.

Unfortunately super high quality renders requires dedicated rendering farm which only large studios can afford to have and maintain. Even smaller studios have run their render farms on the idle workstations and that is already very slow depend on the scene and quality.

As a matter of fact, a scene like the ones you see on movies and cinematics can be so heavy an average computer won’t be able to even load it up.

It is not uncommon for huge productions to claim days of render for a single frame on their dedicated farm.

In short it is not possible to render industrial production quality on even a single workstation PC, let alone a budget one.

Here is your beam of hope.

There are online render farms you can pay them to render for you. It is not cheap.

What you see presented on film took many skilled people hundreds if not thousands of hours. Lots of assets, lots of frames and lots of layers and post work. A still image will render in a certain amount of time. Approx. 108K frames/hour of video. Several layers used per image (who knows how many?). It can add up fast.