Hi all,
I’ve been trying to figure out how to accurately model the braided grip of this scimitar, but can’t figure it out:
http://fc02.deviantart.net/fs20/f/2…y_Majimaune.jpg
Can someone help, please?
Hi all,
I’ve been trying to figure out how to accurately model the braided grip of this scimitar, but can’t figure it out:
http://fc02.deviantart.net/fs20/f/2…y_Majimaune.jpg
Can someone help, please?
Couple of ways off the top of my head.
method one: if you have another 3d program make a tapered cylinder and uwrap it from 0-1 space completely (that is the cylinder should fill the uv space completely. then in zbrush go to surface -> noise: edit -> noiseplug: edit -> weave -> pattern: herringbone. you’ll then have to change the x y or z angle.
method two: the other way would be to pop over to badking and grab a braid insert mesh brush and just use that.