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Comicon Challenge 2011 entry Captain America + Wonder Woman = America's Wonder Girl!

This is my entry for the Comicon Challenge this year. The theme was to do a opposite gender superhero or different time period. I knew i wanted to do a take on Captain America, so female version but to spice it up, I decided I would do the daughter of Captain America and Wonder Woman.

Attachments

presentation01 mid.jpg

story01 mid.jpg

beauty01 mid.jpg

construction01 mid.jpg

highres01 mid.jpg

refconcept01 mid.jpg

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Very nice, well done. :+1:

Hi Sarakawa,
Nice job, everything looks nice and clean. I like your presentation too. I do feel though like the gloss on some of her skin is a little tight. I like how rich and saturated the colors are though. :smiley:

I posted this in my main thread a while back but here is the highres turnaround on Wondergirl.

front back.jpgturn.jpg

Attachments

highres turnaround 2.jpg

looks creative!! I’ve never thought about Captain America of Woman version haha !! :smiley:

I’ve wondered how to make the zip on the boots, and the scale pattern? could you share the tips :smiley: ?

Looks great, this deserves a high res render.

@Mr Guy: thanks man, i would love to learn mental ray and render her out that way but ive done a few attempts and just havent had any luck with it. i see you do a lot of high res renders…any tips or good tutorials?

What types of problems do you encounter? Is there anything specifically you would like to know?

@Mr Guy: Basically I just get confused with all the settings. I’ve tried a few tutorials and it seems to work well if i follow the instructions and use meshes that apply to the tutorial. As soon as I use my own meshes and textures, I have problems. I also can’t get normal maps to work i don’t think. I just want to do some simple renders of game res characters so it shouldn’t be that hard.

I decided to do a turnaround render in marmoset.

Great work…color ,execution, presentation.
One question: how did the scale?
Bye
Leo

Rather than the bare legs and covered chest I think it would look more tough if her legs were covered but more cleavage was showing. It would still keep her sexy, but not like a stripper. She’d look like a warrior.

I’ve gotten this question a couple times about the scales. I actually did the old fashion way of just making a very simple single scale alpha and placing each one. Of course I had mirror on so I only had to do one leg and half the chest. In retrospect, I probably should have UVed my basemeshes and just created a tiling alpha to just tile over the whole areas but it didn’t occur to me at the time. Still, it really didn’t take that long and I was happy with the results!