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Combining 2 subtools (desperately need help T.T)

Hi there:star_struck:, I’m relatively new to zbrush and has been a self-learner of zbrush for 6 months. I do not have any friends using zbrush so I feel pretty alone >.<" I desperately need some detailed guidance on using zbrush to help me thru my model:pray: :

1st subtool: I am sculpting a man’s head.
2nd subtool: I have another pre-made neck insert, where i have then added as a subtool into the man’s head (base of the neck to be precise).
(the mentioned two subtools are of different polygons)

After i merged them together (merge down button), I could not figure out how to:
1) smooth out the neckline (see blue circled neckline) with a sleek edge, as the neckline is currently crooked
zbrush3

2) make the entire model free of gaps (between the previously two subtools), so when I dig deep into the sculpture, I will not suddenly see an edge coming from nowhere (it actually came from my previous subtools).

I have tried at home for at least 4 full days and still couldn’t find a way to deal with the above two issues… Please help!

Appreciated!:love_letter:

Hello @natlau1221

To some extent, you’re asking how to leapfrog over the need for months of experience and developed skill. I can give you some tips, but there is no substitute for that developed skill, and that only comes with time and practice. So make sure to keep the proper expectations for yourself in mind.

Before you attempt projects like this, make sure you have learned the fundamentals of the program and interface, and are fully familiar with all of its features. If you skip the basics, it’s going to make everything else you try to do in the program more difficult.


  1. You can smooth out the neckline with brushes like Flatten, trim dynamic, trim adaptive, polish, s.polish.
  • OR you could use the clip or trim brushes.

  • OR you could use Live Boolean to line up a perfectly clean cut with another mesh set to subtract.

However, it looks like you are aiming for machine perfection in that area of the geometry, and that is going to be difficult for even an experienced artist to sculpt into shape by hand. Some of that work would be easier to perform at low poly.


  1. Dynamesh can be used to fuse meshes together, and close minor gaps automatically. This works better on small holes than large open sections of mesh. The latter will likely produce deformities.
  • If the meshes intersect, Live Boolean can also join them, but doesn’t close holes like Dynamesh.
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