ZBrushCentral

Color palettes...

Ummm. Still learning the interface.
Is there a way to save color palettes from session to session? I’m painting multiple parts of a maya model and I’d like to paint them all from the same color palette.
Thanks!

Here is what I do…

On the Edge of most my models 2D textures, there is usualy spaces between the UV’s…

What I do, is press C over color I want to save, then with flat material I paint the color on my actual texture, creating my own little pallett on the 2d texture…

it can be done with 3d model also…later on you can use the model as your pallett after reloading… hover mouse over desired color on the actual model, and press “c”…

anyways… I still make a small pallett on most of my textures… this is also possible on AUV and GUV models, look at bottom or verry top there is usualy a small space for pallett and your signature :slight_smile: