The way I see it, the whole “sub tool” way of working on things is neat, but basicly worthless.
All the good it does at the moment is to allow you to see all the separate pieces of your model to sculpt at once then you have to save out each piece again separately. You can’t sculpt fine details in the pieces using projection master because that requires you to create a texture which you can’t do at the moment.
You can’t combine the pieces together to create one mesh without going through a hassle. You can’t apply one large texture to all the pieces to create a composite mesh with one texture ( while sub-tooled ).
I imported several meshes and split one up to create several sub tools. I’ve tried the “delete lower sub levels and insert mesh” method, but all the pieces are so large in file size that when I try to re-create the sub D levels to the combined pieces, I get a “not enough core memory” warning and a crash.
The only way I can save my detail is to end up having more separate pieces and textures…that really erked me.
Once we have projection master and the normal mapper that will help things, but for now there’s not much you can do with it.
There are a few bugs associated with it as well. If you have your model on the canvas with all the layers turned on and then shift+control to hide just a small part of your model, it will delete the entire layer that part was on. At lest it looks like it does…pretty funky.
Edit:
I realize that it’s not the purpose of the sub tool function to combine pieces because that would result in one model being over millions of polys in size. I only wanted to merge the parts of the model that were originally merged to start with. I made sub tools out of them to make it faster and easier to work with.
Even so, you still have limited ability in sculpting because you can’t use projection master with sub tools.