Hello all first post.
I’m working through the 3ds max > zbrush pipeline and encountering a problem. I import a UV unwrapped mesh into Zbrush, use UV Check first and see that everything is fine. I then poly paint and try to use UV Check and Col> Txr but both just dump an empty texture.
Any ideas or solutions would be appreciated thank you.
P.S The UV’s are not overlapping and its completely made up of quads.