Is there a way to close the hole of a primitive like a cylinder and make it 4 sided polygons without losing it’s shape and not having to make totally new geometry?
I could of sworn I saw this done somewhere but can’t find it. :o
Every time I use QRemesher, UnifiedSkin, ReMesh All, even Dynamesh it loses the edge around the top and bottom of the cylinder and misshapes it. I have even tried using the close holes and merge the triangles to quads which keeps the shape but it has some triangles in it still.