Is there anyway I could close a eye in zbrsh layer without ruining the details? sculpted a velociraptor and currently in the process of creating layers for the eyes and nostrils so I can animate the raptor to blink and sniff. The thing is, there are details on the raptor’s eyes that keeps stretching unnaturally whenever I use the move brush to close it. here’s how it looks;
compare it to when it’s open, you can see it’s stretched
I test rendered it in maya with normal maps applies and the map stretches unnaturally and the details doesn’t show much
is there anyway I could fix this?